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Sample Domain Specific Ontology

Background

We should be able to effectively leverage two seemlingy disparate techniques to do simple, safe simulation in our virtual worlds:

Ontologies have been recognized as having applications to both the study of games, and to build games 

Traits


Solid - Any solid object
Fluid - Any substance which conforms to its container.
Liquid extends Fluid - Any liquid object
Gas extends Fluid - Any gaseous object
Powder extends Fluid with - Any powdery substance
PureMaterial - Any chunk of a material, which when divided simply becomes two pieces of that material
Flamable - can be burned
Meltable - can be melted
MadeOfWood extends Flamable
MadeOfMetal extends Meltable
MadeOfGlass extends Meltable

OrdinaryObject - Any object which can be picked up, put down, thrown, poked with, has a finite size and weight, strength, etc.
Round extends OrdinaryObject - Rollable
Stackable extends OrdinaryObject - Has two flat opposing sides so that you can stack it, or place something on top of it.
Container extends OrdinaryObject - can put things in it. Has internal volume, opening size.
WaterTightContainer extends Container - Can hold liquids, and can be drunk from when containing liquids.
AirTightContainer extends WaterTightContainer - Can hold gases
ClearContainer extends Container - An inspection of the container also returns the contents, without opening it.
LikelyLabeled extends OrdinaryObject - probably has a label
CanSwing extends OrdinaryObject - A long object which can be swung at something.
CanStabWith extends OrdinaryObject - A sharp object you can stab with
CanCutWith extends OrdinaryObject - A sharp object you can cut with
Tieable extends OrdinaryObject - Something which can be tied to other objects.
Place - a location that one can walk into and out of, leave items, etc.
Character - Any living part of the game.
Player extends Character - The avatar of a user
NPC extends Character - A non player character
Attackable extends Character - Any character which can be attacked.
Vocal extends Character - Able to talk to or hold a conversation



Object heirarchy

Sword => CanStabWith, CanSwing, CanCutWith, MadeOfMetal
Shield => MadeOfMetal
Staff => CanSwing, MadeOfWood
Knife => CanCutWith, CanStabWith, MadeOfMetal
Bottle => AirTightContainer, ClearContainer, LikelyLabeled, MadeOfGlass
Sack => Container
Room => Place
Rope => CanTie, Flamable
Orc => Attackable
DrinkingGlass => WaterTightContainer, MadeOfGlass
Horse => NPC
Broom => Swingable, MadeOfWood
CrystalBall => Round, MadeOfGlass